openFrameworks 006 Python Binding? Sorry guys, not yet

June 30th, 2009 · No Comments · Creative Coding

First, I’d like to apologize for the long time I wasn’t blogging anything. I was working on my M.Sc. Thesis which is now finished. Btw.: we used of005 for the visualization part of a fancy machine learning experiment. Perhaps you are interested in it. The doc is online here.
However, the actual reason why I type [...]

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WhyNotUnmount 0.3 Beta

December 18th, 2008 · 1 Comment · Projects

WhyNotUnmount 0.3 is out now. Version 0.3 provides a number of stability improvements (multi-threading issues were fixed), improved unmounting of volumes, automatic list updating on device mounting / unmounting, and finally, several updated user interface details.
WhyNotUnmount works on Mac OS X 10.4 (Tiger) and 10.5 (Leopard) and comes as a Universal Binary.
For more information on [...]

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openFrameworks 005 Python Binding for OS X 10.5 Leopard

December 17th, 2008 · 5 Comments · Creative Coding

A new openFrameworks-Python Binding for OS X 10.5 is finally available for download. The new binding comes with an Xcode project including the openFrameworks 005 source code and required libraries plus an example of how to use the binding. As in the previous versions, after building the binding using Xcode, you may run the test [...]

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Kill PIL – The Python Imaging Library Headache or Building PIL on Mac OS X

December 4th, 2008 · 5 Comments · Creative Coding, Information Visualization

Pythonware’s PIL, the Python Imaging Library, is an extension to Python enabling you to process and arrange images quickly. It supports the popular JPEG and PNG image formats and provides font rendering using the freetype2 library. Unfortunately, PIL is not included in the standard Python environment on Mac OS X 10.4/10.5, so you have to [...]

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WhyNotUnmount 0.2 (Alpha Prerelease)

November 21st, 2008 · 2 Comments · Projects

WhyNotUnmount 0.2 has been released today. A number of bugs are fixed now. WhyNotUnmount will now display all blocking processes regardless of whether they are UI or system processes.
For more information on what the program does, please see the original post on WhyNotUnmount.
Download WhyNotUnmount (DMG, 530 KB, Freeware)

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WhyNotUnmount v0.1 – Prerelease Alpha

November 12th, 2008 · 4 Comments · Projects

WhyNotUnmount is a small project which I have started to make life a little bit easier for all those people carrying external hard drives with their MacBook. Of course, it is suitable for all other kinds of Macs also. WhyNotUnmount attempts to tell you why a certain (external) hard drive, DMG or other volume cannot [...]

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Installing tufte-latex 2 on OS X 10.5

November 8th, 2008 · 2 Comments · Bugfixes

The tufte-latex package is a template implementing the tufte book style on latex. When I upgraded to Mac OS X 10.5 my old teTex configuration became obsolete. I replaced it with the newest MacTex 2008 package including TexLive 2008. As a GUI I chose to continue using the TexShop application, which I have gotten used [...]

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Embedding Python in a Cocoa Application

November 4th, 2008 · No Comments · Tutorials

I stumbled upon Ragestorm.net’s great tutorial on Python embedding when I was trying to embed Python in a Cocoa application and redirect standard output / standard error to an NSTextView. Ragestorm’s tutorial is not particularly about Cocoa / Objective-C, but does though solve the problem. Stdout / stderr is simply redirected using a fragment of [...]

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Creating XCode Projects for SWIG Python-bindings

October 24th, 2008 · 1 Comment · Tutorials

SWIG makes the creation of bindings for C/C++ libraries easy for various high-level exits (Java, Perl, PHP, Python, etc.). However, in the case of Python on OS X, when the actual SWIG wrapper is finished the difficulties begin: one needs to create an adequate dynamic library for the Python runtime — and like with everything [...]

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openFrameworks vs. Python

October 22nd, 2008 · 1 Comment · Creative Coding

If you know Processing you may have heard of openFrameworks. openFrameworks is a library for »creative coding« with regard to simplicity, performance and platform-independence. It is available in C++ featuring pre-compiled binaries and IDE projects for the major platforms (Mac OS X, Linux and Windows). However, during the work on my master’s thesis I have [...]

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